_edge | HE::Vertex | [protected] |
_index | HE::Vertex | [protected] |
_pos | HE::Vertex | [protected] |
begin() | HE::Vertex | [inline] |
begin() const | HE::Vertex | [inline] |
degree() const | HE::Vertex | [inline] |
edge(HalfEdge *e) | HE::Vertex | [inline] |
edge() | HE::Vertex | [inline] |
edge() const | HE::Vertex | [inline] |
edgeTo(const Vertex *v) | HE::Vertex | [inline] |
edgeTo(const Vertex *v) const | HE::Vertex | [inline] |
edgeTo(int v) | HE::Vertex | |
edgeTo(int v) const | HE::Vertex | |
index(int i) | HE::Vertex | [inline] |
index() const | HE::Vertex | [inline] |
isBoundary() const | HE::Vertex | |
normal() const | HE::Vertex | |
operator==(const Vertex &v) const | HE::Vertex | [inline] |
position(const Geometry::Vector3Df &pos) | HE::Vertex | [inline] |
position() const | HE::Vertex | [inline] |
valence() const | HE::Vertex | |
Vertex(int i=-1) | HE::Vertex | [inline, explicit] |
Vertex(const Geometry::Vector3Df &pos, int i=-1) | HE::Vertex | [inline, explicit] |
Vertex(const Geometry::Vector3Df &pos, HalfEdge *e, int i=-1) | HE::Vertex | [inline, explicit] |