| _edge | HE::Vertex | [protected] |
| _index | HE::Vertex | [protected] |
| _pos | HE::Vertex | [protected] |
| begin() | HE::Vertex | [inline] |
| begin() const | HE::Vertex | [inline] |
| degree() const | HE::Vertex | [inline] |
| edge(HalfEdge *e) | HE::Vertex | [inline] |
| edge() | HE::Vertex | [inline] |
| edge() const | HE::Vertex | [inline] |
| edgeTo(const Vertex *v) | HE::Vertex | [inline] |
| edgeTo(const Vertex *v) const | HE::Vertex | [inline] |
| edgeTo(int v) | HE::Vertex | |
| edgeTo(int v) const | HE::Vertex | |
| index(int i) | HE::Vertex | [inline] |
| index() const | HE::Vertex | [inline] |
| isBoundary() const | HE::Vertex | |
| normal() const | HE::Vertex | |
| operator==(const Vertex &v) const | HE::Vertex | [inline] |
| position(const Geometry::Vector3Df &pos) | HE::Vertex | [inline] |
| position() const | HE::Vertex | [inline] |
| valence() const | HE::Vertex | |
| Vertex(int i=-1) | HE::Vertex | [inline, explicit] |
| Vertex(const Geometry::Vector3Df &pos, int i=-1) | HE::Vertex | [inline, explicit] |
| Vertex(const Geometry::Vector3Df &pos, HalfEdge *e, int i=-1) | HE::Vertex | [inline, explicit] |
1.5.3